
We'll run through the best settings to tweak further down the page, but let's start with the head-to-head AMD and Nvidia GPU benchmarks.

#APEX LEGENDS LOW FPS XBOX 1080P#
While you might be able to get by with 6GB at 1080p ultra, you'll get a better experience by dropping a few settings down a notch - to the point where the game indicates it's not using substantially more than 6GB. One thing that quickly became clear during our testing is that Halo Infinite using the ultra graphics preset can eat a lot of video memory. Note that performance can be quite a bit higher in other areas of the game, but it can also be lower in multiplayer mode, especially in the midst of a large firefight. Our test sequence uses one of the first outdoor areas of the game, cleared of enemies so that we can simply run the same route each time without the threat of dying.
#APEX LEGENDS LOW FPS XBOX MANUAL#
Halo Infinite sadly doesn't include a benchmark mode, which means manual testing while capturing frametimes using OCAT. We wrote recently about what makes for a good game benchmark, and why built-in benchmarks are so helpful for those who want to check performance. That does enable Play Anywhere support for Xbox and PC, but personally I'd rather have the game on Steam. Sadly, that code was for the Microsoft Store - still the most user unfriendly experience of all the major distribution platforms. We got a game code via AMD for testing purposes, as this is an AMD-promoted game.

Naturally, we want to see how well Halo Infinite runs on the best graphics cards. Halo Infinite puts yet another major launch into the Xbox Series X/S library, and because it’s a first party title, Microsoft has also launched the game on PC.
